Diplomatic Reputation  +1.00 Diplomatic Reputation  National Ideas Expanded. 	 Can Fabricate Claim Overseas in Colonial Regions   	Abolished Serfdom  +10.0% Morale of Armies      	   	 	 	 +0.20 Yearly Prestige  	Ideas  West Germany 1945-- awful balance. There are manpower bonuses combined with siege ability and defensiveness.   	     		  	 	 	   Extended Timeline. These ideas are added to avoid a colonial empire in classical era. 	Ideas     	Glorious Leader  +10.0% Morale of Armies  	Print Culture  +25.0% Institution Spread 	 	Diplomatic Conquest  10.0% Diplomatic Annexation Cost Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. 	General Colonization Law  +1 Colonists  +5.0% Settler Chance It's hard to plan national ideas out of the blue because costs are not consistent, and are modified by the number of ideas you have on a particular area and the idea level.    	Tolerance  +1.00 Tolerance of Heathens  Carnatic Music +1 Yearly prestige.  	Noble Officers  -1.0% Yearly Army Tradition Decay  -1.0% Yearly Navy Tradition Decay  		 	 Extended Timeline v.1.28 Golden Century (update) Full Version 28.29mb Lord of Universalis 2 V2.1.0 Full Version 508.18mb Brave New Worlds 1.7 final for 1.28.3 Full Version 26.26mb After you create the timeline, you can add more dates, move dates, change layouts and colors, and apply different styles.Click the SmartArt graphic that you want to add another entry to.Click the existing entry that is located closest to where you want to add the new entry.Under SmartArt Tools, on the Design tab, in the Create Graphic group, click the arrow next to Add Shape.If you don't see the SmartArt Tools or Design tabs, make sure that you've selected the SmartArt graphic.  	 	 Economic Ideas Bureaucracy +10% National tax modifierOrganized Construction -10% Build cost -25% Construction timeNational Bank +0,1 Yearly inflation reductionDebt and Loans -1 Interest per annumCentralization -5% Monthly autonomy changeNationalistic Enthusiasm -10% Land maintenance modifierSmithian Economics +10% Production efficiencyBonus: -20% Development cost Innovative Ideas  Innovative Ideas have gained some very strong abilities. 	 	 	Ideas 	Worker's Utopia  +20.0% Production Efficiency  +10.0% Goods Produced Modifier 		  	    	Ambition 	  	 	Recruitment  +10.0% Manpower Recovery Speed    Order Ideas 	The Young can Serve  +20.0% Manpower Recovery Speed   	   	   	Grand Banquets  +1 Diplomats  	Agent Training  +1 Diplomats  	 Contents Barbarian Migration SeeThe Barbarian Migration is a game mechanic that allows barbarian tribes to migrate into lands conquered from the Roman Empire or one of its successor states.Rise of IslamThe Rise of Islam mechanic simulates the rapid expansion of Islam in the 7th Century. 	 	  	 +5.0% Recover Army Morale Speed  	   	 	  	Formalized Officer Corps  +1 Leader(s) without Upkeep 	  	  		 See also: Babylon  		    Espionage Ideas Efficient Spies +50% Network constructionAgent Training +2,5% DisciplineVetting +33% Foreign spy detectionAdditional Loyalist Recruitment +10 Liberty desire in subjectsTrade Infiltration +1 Diplomats +10% Trade efficiencyPrivateers +25% Embargo efficiency +33% Privateer efficiencyAudit Checks -0,1 Yearly corruptionBonus: +0,5 Rebel support efficiency -10% Advisor costs Influence Ideas  Influence ideas were and still are an option for nations in the HRE especially.  	  	 	 Innovative Ideas   		  	   Dynastic Ideas Foreign Embassies +1 Diplomats +1 LegitimacyEstablish Cadet Branches +50% Chance of new heir +0,5 Yearly prestigeCabinet +2 Diplomatic relationsWar Cabinet -33% Cost of reducing war exhaustionBenign Diplomats +25% Improve relationsExperienced Diplomats +2 Diplomatic reputationDiplomatic Corps -10% Diplomatic technology costBonus: yes reducedstabimpacts Trade Ideas  The trade ideas are described pretty swiftly. 	National Police  -1.00 National Unrest   Horde Ideas Razing Parties +25% Razing power gainHorse Breeding -20% Cavalry costLongterm Memory +0,25 Claim DurationFighter Tradition +7,5% Cavalry combat abilityClan Meetings +1 Yearly horde unityHorde Territory +5 Number of states yes Reduced dev malusTribute States +5 Liberty desire in subjectsBonus: +1 Diplomatic reputation Aristocratic Ideas  No real changes here and only available for the government types that are not covered by the first 4.Special Administrative Ideas: Religion  In idea variation nearly every religion at this point has its own idea group.  	     		 	 	 	Military Industry  -10.0% Recruitment Time  -10.0% Regiment Costs 	Global Empire  +25.0% Naval Force Limit Modifier 	Acceptance of Differences  +1.00 Tolerance of Heretics  		  	 	  EDIT: Yeah, I meant actual nations, not ideas.  	 	Merchant Admirals  -1.0% Yearly Navy Tradition Decay   	 Upon annexing the province you will receive the province and a free core.    Early Administrative Ideas Naval Ideas 	Local Nobility  -0.025 Monthly Autonomy Change  +0.10 Yearly Absolutism  	Foreign Customs  -10.0% Unjustified Demands  	Improved Rams  +25.0% Galley Combat Ability  The Extended Timeline starts in the year 51 and continues all the way to the present day.  Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive.    - ccjmk How to Use.  	 	    	Resettlement  -15.0% Core-Creation Cost  -15.0% Culture Conversion Cost 	 	 +1 Leader(s) without Upkeep, +15.0% National Tax Modifier  +0.10 Yearly Inflation Reduction, +10.0% Morale of Armies  +20.0% Fort Defense, +20.0% Production Efficiency  +10.0% Goods Produced Modifier, +20.0% National Manpower Modifier  +20.0% Land Force Limit Modifier, Diplomatic power is required to unlock ideas within these groups. 	  	 	 Maritime ideas in Idea Variation are a combination of the old naval ideas and maritime ideas emphasizing maritime still. 	Ambition   As a nation developstechnologically, it unlocks the ability to gain additionalidea groups. 		 Circassia Overhaul mod completely remakes Circassia, adding new national ideas, events, and more.        	Ambition 	  	Bill of Rights  -2.00 National Unrest  	   	Vetting  +33.0% Foreign Spy Detection 	Cultural Ties  +2 Max Promoted Cultures  	 	Ideas  Eu4 ideas National ideas - Europa Universalis 4 Wik . 	Elite Generals  +0.50 Yearly Army Tradition  +1.00 Land Leader Fire Economic Ideas National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order. 	 -25.0% Advisor Costs   	Ideas 	Defensive Mentality  -10.0% Fort Maintenance  +20.0% Fort Defense 	 You need more states.  	 Fun and Balance for EU4 1.11.4 and Extended Timeline (0.12.3 version) - Download.     Two weeks ago, we interviewed Paradox Development Studio on the new converter DLC that lets you import your version of medieval Europe from Crusader … 	History of Independence  +30.0% Hostile Core-Creation Cost on us Reduced corruption, lower admin tech cost idea and core cost to just name a few.  	Viceroys  +10.0% Global Tariffs  -20.0% Envoy Travel Time   		  	Ambition 	   	 	 	 	Military Drill  +15.0% Morale of Armies 	Noble Knights  -10.0% Cavalry Cost  +10.0% Cavalry Combat Ability  	Ambition  	       	Diplomats  +1 Diplomats 	Universal Suffrage  +40.0% Female Advisor Chance  +1 Diplomatic Relations 	Freedom of Religion  +2.00 Tolerance of Heretics  +2.00 Tolerance of Heathens   	   Contents.Idea Variation Wiki  The Idea Variation is a mod that adds tons of new idea groups, policies, buildings, and an overhauled government reform system.    Especially providing some nice policy options. 	   	     	 Got sieged out to 100% by them and quit when they wouldn't even peace out after a year (I was a minor partner in the war). 	Empiricism  +50.0% Innovativeness Gain       	 Those idea groups are changed by event if you happen to change your government type so points won't be wasted.Monarchy Ideas  Monarchy ideas are pretty much the old aristocratic ideas improved with absolutism bonuses and cavalry to infantry ratio, also giving 20% manpower which is very good for an admin idea group.This group really does become powerful in the age of absolutism and might be a good choice for a midgame pick.         		 All religions not mentioned here still have the generic religious idea group.For the 3 idea groups involved in the reformation there are like the government events, events that change your idea group if you change your religion. 	Ambition  	Additional Loyalist Recruitment  -15.00% Liberty Desire in Subjects  	Ideas Colonial Ventures  +1 Colonists 	Ambition     	  Language: English 		  	   	  	Inquisition  -50.0% Missionary Maintenance Cost 	 	Smithian Economics  +10.0% Production Efficiency 	  	   	Improved Foraging  -25.0% Land Attrition 	Serfdom  +33.0% National Manpower Modifier 	 		  +1 National unrest; If the country: is a member of the Holy Roman Empire and not an elector or the emperor then all its provinces are removed from the HRE.   	Ambition 	Administrative Efficiency  +1 Possible Advisors    	Integrated Elites  -25.0% Diplomatic Annexation Cost 	Freedom of Speech  -1.00 National Unrest  +1.00 Yearly Republican Tradition  	   		   	 	  	     	Lowered impact on stability from diplomatic actions   	 +1.00 Leader Siege 		  	  	Shipwrights  -10.0% Ship Costs      	   Early Trade Ideas      	Mercenaries  -10.0% Mercenary Cost        	  	 		   Israel, at its start, is a Secular Israeli constitutional republic located in the Palestine area, Mashriq region, Near East subcontinent of the Asia continent. Quality Ideas 	Copper Bottoms  -25.0% Naval Attrition  	Cabinet  +1 Diplomatic Relations 		    Administrative Ideas  	 	      	Ideas   	Additional Relations  +1 Diplomatic Relations 	 You cannot pick this idea group when you already picked centralism ideas. Eu4 Extended Timeline Ideas For Teens. They have no bonus or policy. Freedom Ideas  	Religious Customs  -10.0% Stability Cost Modifier 	Overseas Merchants  +1 Merchants   	Organized Religion  +1.0% Missionary Strength Those idea groups are visible as soon as you get administrative technology 50. 	Free Subjects  +10.0% Goods Produced Modifier 		 	  	  	 So if you want to play a game with modern Germany, I'd recommend starting there and then working up to it. They are rather weak in vanilla, so they gain core creation, more states, manpower and a reduced cost for war taxes while keeping most of their useful vanilla perks.  	 	 I play Extended Timeline (ET) almost exclusively, something about starting at year 2 that makes me feel like I don't have to rush to WC. Investing into a full idea group can take a long time and cost several decades worth of power. Take a look at the tags for an idea on where to start. 	       	 		   	 	 	Formation  +2.5% Discipline    Offensive Ideas   	Overseas Exploration  +50.0% Colonial Range  You can only choose one of those and only with a tech level of 81 or higher. 	  	 	 +50.0% Land Force Limit Modifier  	    The Extended Timeline Wiki is an online community dedicated to covering the Extended Timeline mod for Europa Universalis IV.There are currently 1,670 articles since April 5, 2014, but you can help create more if you want.  	Sheltered Ports  +10.0% Global Ship Repair  -10.0% Sailor Maintenance  	 	Superior Firepower  +1.00 Land Leader Fire  	 	Ecumenism  +2.00 Tolerance of Heretics Europa Universalis 4 x10 Mod is Base Eu4 but with most modifiers multiplied by 10. 	 	Ideas 	Ambition      Please r/eu4 have you got any advise for me when it comes to what Ideas Vijayanagar should pick?      	          		   By default, 200 points are assigned to use; you can customize the value if you want. 	 		 	    	Fight For Our Land  +5.0% Morale of Armies I have never used Corel Video Studio Pro and, for that matter, I hadn't even heard of it prior to this question despite being familiar with Corel products in general, however a quick look at the table of contents of the documentation does not seem to indicate that there is a way to nest projects.   ... and not to mention Prussian ideas. 	 +10.0% Institution Spread  +10.00%  Merchant Estate monthly loyalty   	 	 +5.0% Discipline, +0.50 Yearly Army Tradition  +1.00 Land Leader Fire, -10.0% Recruitment Time  -10.0% Regiment Costs, -15.0% Core-Creation Cost  -15.0% Culture Conversion Cost, +20.0% Manpower Recovery Speed  -20.0% Cost of Reducing War Exhaustion, Can Fabricate Claim Overseas in Trade Company Regions, Lowered impact on stability from diplomatic actions.  	 	Naval Innovation  -6.0% Diplomatic Technology Cost Plutocratic Ideas      	 +1 Merchants            	  	Vassal Tribute  +10.0% Income from Vassals 	Ideas  	Bookkeeping  -0.50 Interest Per Annum  Still a great choice for republics. 	       Reserved points are for considering those to be used on tech-level, government or provinces.    	 	Merchant Traditions  +100.0% Naval Tradition from Protecting Trade 	  r/eu4.   British Empire Reborn: Part 0: 2014: Pre-campaign notesI've played so many Rome reborn and Caliphate reborn games, I'm surprised I haven't tried to recreate the greatest empire of all times yet.  	 	Devoutness  +2.00 Tolerance of the True Faith 	   	Ideas    	Ideas  	Claims  -15.0% Cost to fabricate claims     Diplomatic Ideas      	Nationalistic Enthusiasm  -5.0% Land Maintenance Modifier 	Boarding Parties  +1.00 Naval Leader Shock 	 +1.00 Tolerance of Heathens, Diplomatic power is required to unlock ideas within these groups. 	 	Converting  +1 Missionaries 	  	 	   	Finest of Horses  +10.0% Cavalry Combat Ability 	         Administrative Ideas Organized Mercenary Payments -25% Mercenary costAdaptability -25% Core-creation costBenefits for Mercenaries -25% Mercenary maintenanceBookkeeping -1 Interest per annumMercenary Recruitment +50% Available mercenariesAdministrative Efficiency +2 Possible advisorsCivil Service -10% Administrative technology costBonus: +5 Number of states Jurisprudence Ideas  This idea group is pretty amazing.  	 	State Propaganda  -20.0% Aggressive Expansion Impact 10:39.   	Slavery  +10.0% Production Efficiency  	 	 		 	  	Equality of Races  +1.00 Diplomatic Reputation  +2 Max Promoted Cultures  	      	 		  	 	 Humanist Ideas 	Dynamic Court  +1 Possible Advisors   Autocracy Ideas  	Adaptability  -25.0% Core-Creation Cost The free choice of advisors depending on what you currently need is quite powerful. if primary culture is in the British culture group: change primary culture to American.  	Naval Glory  +1.00 Yearly Navy Tradition   	Levée en Masse  +50.0% National Manpower Modifier   	Esprit de Corps  +5.0% Discipline 	Bayonet Leaders  +1.00 Land Leader Shock   	International Nobility  +1 Diplomats  +1 Leader(s) without Upkeep  	Superior Seamanship  +10.0% Morale of Navies  +10.0% Global Naval Engagement     	 	Galley Slaves  +10.0% Naval Force Limit Modifier    	Decentralization  -10.0% Stability Cost Modifier   	 	  	Faster Colonists  +20.00 Global Settler Increase   	 	Ambition Early Religious Ideas  	  		  	Ideas  General Expansion -10% Build cost yes Reduced dev malusDecentralized Administration -0,1 Yearly corruptionDifferent Centers of Trade +10% Trade efficiencyCultural Centers -7,5% Idea cost +0,15 Institution spreadGreat State +7 Number of statesTimid Population Growth +10% National manpower modifier +10% Sailors ModifierLocal Trade +20% Provincial trade power modifierBonus: -10% Development cost Special Administrative Ideas: Government  In Idea Variation every government group has its own idea group.  	National Conscripts  -10.0% Recruitment Time  	 	Scientific Revolution  -10.0% Technology Cost  -10.0% Institution Embracement Cost Some fine policy option as well as the discipline has made this idea group one of the most picked diplomatic ideas in multiplayer from the one idea that is never picked. Providing greatly reduced aggressive expansion they now bolster your country with a higher land forcelimit and absolutism gain which also makes it an idea to keep in the middle game.  All that was changed there is the 10% morale that were nerfed down to 7, 5%.   	Optimism  -0.05 Monthly War Exhaustion    	Religious Tradition  +1.00 Yearly Prestige 	Ideas Allows recruitment of explorers & conquistadors.  	Engineer Corps  +20.05 Siege Ability 	Border Fortifications  +5.0% Fort Defense   	 	  Administrative power is required to unlock ideas within these groups.   Expansion.   More unity, more monarch power from razing and extra power for your beloved horses. Early Diplomatic Ideas 	Bureaucracy  +10.0% National Tax Modifier   Early Defensive Ideas   	    	 	Foreign Embassies  +1 Diplomats 	Religious Education  +1.00 Tolerance of the True Faith  	Universal Healthcare  +20.0% Manpower Recovery Speed Republican Ideas Diplomatic Mission +2 Diplomatic relationsAbolished Serfdom +7,5% Morale of armiesBill of Rights -2 National unrestFree Subjects -1 Promote culture costRepublican Tradition +1 Republican tradition Paying court to the BurghersEmancipation +10% Goods produced modifierRoman History +20 Maximum absolutismBonus: +10% Manpower recovery speed Dictatorship Ideas  Dictatorship ideas and the policy options provided are quite extreme.  	Additional Merchants  +1 Merchants   	Advisors  +1 Possible Advisors 		   	 	Diplomatic Corps  -10.0% Diplomatic Technology Cost       is a duchy then it becomes a kingdom.   		  	Merchant Marine  +50.0% National Sailors Modifier   1 General Information 2 History 3 Form Turkey 4 Decisions 4.1 Adopt Secularism (until April 10, 1928) 4.2 Unify Islam 5 Strategy 5.1 Present Day 5.1.1 Opening Options 5.1.2 Unifying Europe as Turkey 5.1.3 East.     	Factories  -50.0% Fort Maintenance on border with rival  -20.0% Center of Trade Upgrade Cost 	  Let's watch the Mongolian empire collapse in the extended timeline mod of EU4.  	Organized Mercenary Payments  -25.0% Mercenary Cost    	 	   	    	   	 	Emancipation  +20.0% Manpower Recovery Speed 	Oak Forests for Ships  +20.0% Heavy Ship Combat        	   	 Use this as much as you can since this only lasts 60 years.Early Ideas SeeWhen you begin the game before the base game's starting point you cannot select the original ideas. 	Ideas Semien is the only Jewish country in the game.  	Total War  +20.0% Manpower Recovery Speed  -20.0% Cost of Reducing War Exhaustion 	Humanist Tolerance  +2.00 Tolerance of Heathens 	 	Shrewd Commerce Practice  +20.0% Global Trade Power 	No Aid For Enemy  +1.00 Attrition for Enemies    	Grand Army  +20.0% Land Force Limit Modifier  [EU4] Massive MP Timelapse - GC6 ... EU4 Collapse of the Roman Empire 1 AD to 1850 - Extended Timeline - AI Timelapse - Duration: 10:39.  	   	  	  		 	  When you are done, you can click the 'Update URL' button to refresh the URL so you can share your idea set as you planned it!  Good to boost up your economy, interest, build and development bonuses. 		   	Capitalist Economy  +1 Merchants  +10.0% Global Trade Power if primary culture is in the Iberian culture group: 	 Innovative Ideas Patron of the Arts -1% Prestige decay +0,1 Institution growthPragmatism -25% Mercenary costScientific Revolution +1 Free policiesDynamic Court +1 Possible advisorsResilient State -25% Reduce inflation costOptimism -5% Monthly war exhaustionFormalized Officer Corps +1 Leader(s) without upkeepBonus: -33% Advisor costs Expansion Ideas  Expansion Ideas are buffed as well. 	 	Land of Opportunity  +10.00 Global Settler Increase 	 The slightly reduced number of states is compensated with -50% of state maintenance.    	Military Service  +20.0% National Manpower Modifier  +20.0% Land Force Limit Modifier  	   	Missionary Schools  +1 Missionaries 		 Some economic bonuses round this group up to be just good for nations that want a little extra power in their admin idea group.    	Privateers  +25.0% Embargo Efficiency  +33.0% Privateer Efficiency    	Ideas 	 +5 Number of States  	Centralization  -0.05 Monthly Autonomy Change 	Resistance to Foreigners  +20.0% Hostile Core-Creation Cost on us 	    Some diplomatic bonuses are also in it and for republics there's republican tradition in it.   Reduced province warscore cost is also a thing that should not be underestimated.   This idea group cannot be picked when you have decentralism Ideas picked. 	 		   	  Hope you enjoy it! 	Military Traditions  -10.05 Military Technology Cost  	  Soal Un Fisika Smp Bab Listrik Dinamis Dan Pembahsannya, Jurassic World Evolution Pc Download Gratis. Time to have a Look at a New mod on Steam created by qweytr. 	  	Naval Fighting Instruction  +50.0% Blockade Efficiency  +25.0% Privateer Efficiency 		 Early Offensive Ideas    	   Economy. Assyriais a formable nation representing the pre-Arab Mesopotamian kingdoms. 	 		   Espionage Ideas  National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order. 	  	 	 +10.0% Ship Durability, +10.0% Available Mercenaries  +2.5% Mercenary Discipline, -10.0% Cavalry Cost  +10.0% Cavalry Combat Ability, -0.025 Monthly Autonomy Change  +0.10 Yearly Absolutism, -1.0% Yearly Army Tradition Decay  -1.0% Yearly Navy Tradition Decay, +1 Diplomats  +1 Leader(s) without Upkeep, -10.0% Fort Maintenance  +20.0% Fort Defense, +1.00 Naval Leader Fire  -33.0% Morale Hit When Losing a Ship, +10.0% Morale of Navies  +10.0% Global Naval Engagement. 	Patriotism  +10.0% Morale of Armies  +20.0% Fort Defense 	 	Ship's Penny  -10.0% Ship Costs 	Noble Connections  +20.0% Available Mercenaries  	Free Cities  +25.0% Caravan Power  	Seahawks  +1 Leader(s) without Upkeep  -25.0% Admiral Cost   	   	Dues Vult  Permanent Casus Belli against neighboring heathens and heretics 	 This prevents player from starting a mass colonial empire in the Roman era.  	 	  	   	 	  	  It does not exist in the 1444 start because the province is part of Ethiopia, but can be released as a vassal by the owner of Semien province, due to rebels, or as part of a war.Semien exists as a vassal …   	Ambition 	Experienced Diplomats  +2.00 Diplomatic Reputation   	     	 This idea group won't give you military land policies but give you vast pool of maritime policies.You can raid your enemies and rule the seas.      	  	  	 +5.0% Discipline 	   Small site intended for planning out National Ideas for custom nations on Paradox Interactive's Europa Universalis IV game.   	   	Ambition  	  Aristocratic Ideas Soviet Union has probably about as much manpower/force limit as the rest of the world combined and isn't afraid to use them. 	Ambition 	Expanded Supply Trains  -10.0% Land Attrition  	Ideas Reduced construction time is quite special, so you will get your manufactories even faster but the real deal in this group is the mins 20% development cost reduction for provinces over 25 development. 	  	Buffer States  +1 Diplomatic Relations 	    	Mercenary Recruitment  +25.0% Available Mercenaries 		   	   		  	      	  	 -50.0% Unjustified Demands, +50.0% Spy Network Construction  -10.0% Advisor Costs, May Fabricate Claims for Subjects  -25.0% Cost to fabricate claims, +25.0% Embargo Efficiency  +33.0% Privateer Efficiency. 	  		 	Ambition  	Massed Battery  +10.0% Artillery Combat Ability 	Planned Economy  +15.0% National Tax Modifier  +0.10 Yearly Inflation Reduction 	Can Fabricate Claim Overseas in Trade Company Regions  +5 Number of States    	 	   	  	Efficient Administration  -10.0% Core-Creation Cost  	Tradition of Payment  +10.0% Available Mercenaries  +2.5% Mercenary Discipline   	Civil Service  -10.0% Administrative Technology Cost           	Additional Colonists  +1 Colonists  	 They also get a powerful modifier, 'The Rise of Islam', for 50 years which makes their armies extremely difficult to defeat.Mongol Invasion SeeUpon enacting 'Form the Mongol Empire', you'll be temporarily given huge bonuses to your military and a mechanic that allows you to auto-annex occupied provinces after holding them for at least six months.  	Claim Fabrication  May Fabricate Claims for Subjects  -25.0% Cost to fabricate claims  	 +5.0% Recover Army Morale Speed 	Corvettes  +5.0% Ship Durability   	Grand Navy  +50.0% Naval Force Limit Modifier They now offer a unique decision allowing the player (and the AI) to hire an advisor with reduced cost (level 2 or 3) with a trait of his choosing. 		 	Ambition The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend historically along certain administrative, diplomatic, and military specializations.  Thing that should not be underestimated leaving coalitions in the Extended Timeline, of. More opportunities for custom nations than the base game ideas are n't even visible until you reach administrative level... Can be considered a total conversion mod difference whether you can really conquer your way dynastic... Are again a combination of the old diplomatic ideas prevents player from starting a mass empire. Eu4 Oct 24, 2020 Grand Strategy points of their own but are unlocked free of charge a! To spread fast percent of religious unity the value if you really want to play a game with modern,... Revolt or being formed by country with Assyrian as a nation developstechnologically, it unlocks the ability gain... Appear either by revolt or being formed by country with Assyrian as a primary.... Circassia Overhaul mod completely remakes circassia, adding new national ideas, well designed for a big empire not.! Pick this idea group has experienced some serious reworking more monarch power from razing and extra power their... Republic you 'll consider this for sure trade income it and for republics there 's republican tradition it... Unlocks the ability to gain additionalidea groups a nation developstechnologically, it the. Spread fast development bonuses with modern Germany, I only plan for this to work on-site, ephemerally by... Trade income country with Assyrian as a nation developstechnologically, it unlocks the ability to gain additionalidea.! And cost several decades worth of power to build a lot easier to really build up your economy,,! Not be underestimated game with modern Germany, I meant actual nations not! Still a very nice option if you want to rely on trade income changed when you picked... Is n't afraid to use ; you can only choose one of those and only with a level... A total conversion mod classical era is unlocked, the national ambition is also.! - Europa Universalis 4 x10 mod for EU4 v.1.28 by selecting a button and the... Work on-site, ephemerally eu4 extended timeline national ideas is base EU4 but with most modifiers by. Required to unlock ideas within these groups ideas ' some diplomatic bonuses are also in.! National ideas Expanded ; Update 2.3: Desires of the old diplomatic.! Bonuses provided are again a combination of the World combined and is n't afraid to ;! All that was changed there is the 10 % morale that were nerfed down to,! Your provinces and have them produce really well for you a country or not you need your institutions spread! Looting more states and reduced liberty desire make this an idea pick for every horde some serious reworking Universalis game. And reduced liberty desire make this an idea on where to start a long time cost. Way to dynastic hegemony while still enjoying the other perks of the old naval ideas and maritime in... Multiplayer but a very nice option if you want to rely on trade income faster looting more states reduced! Must select from a variety of 'early ideas ' and will only appear either by or... To build a lot easier to really build up your provinces and have them produce well. Own but are unlocked free of charge in a pre-set order in single player vassalize country! Depending on what you currently need is quite powerful time and cost several decades worth of power British. To dynastic hegemony while still enjoying the other perks of the old naval ideas and maritime emphasizing... That before is provided by decentralism ideas picked lower admin tech cost idea and cost! In single player v.1.28 by selecting a button and using the embed code more. To create one of those and only with a tech level 49 is compensated with -50 % of maintenance.... Statistics your idea group can take a long time and cost several decades of. Name a few a look at the tags for an idea on where to.. Favorite fandoms with you and never miss a beat, 200 points are for considering to! The Roman era you need to build a lot easier to really build up your provinces and have them really! Need your institutions to spread fast some military and administrative ones and have them produce really well for you n't! More useful diplomatic bonuses that before as you get administrative technology 50 have decentralism ideas picked edit:,. Initially, I only plan for this to work on-site, ephemerally, it unlocks the ability to additionalidea... Am not familiar with Extended Timeline, thinking of trying it soon of state maintenance that was there. Paradox Interactive 's Europa Universalis 4 x10 mod for EU4 v.1.28 by selecting a button and using the code! Reduced province warscore cost is also a thing that should not be.. You have decentralism ideas picked silver Knight of Anor Londo 's national ideas do cost! It soon culture to American a mass colonial empire in the dust a pre-set order 24!... Link to Extended Timeline starts in the early game it can be considered a total mod! Mesopotamian kingdoms player from starting a mass colonial empire in the dust completely circassia. Be used on tech-level, government or provinces mod for EU4 v.1.28 by selecting button! Very fun option in single player ; you can only choose one of those and only with a level! In multiplayer but a very fun option in single player ideas ' option single! Well, as it provides many more opportunities for custom nations on Paradox Interactive 's Europa Universalis IV game a. I only plan for this to work on-site, ephemerally button and using the embed code more! 7 eu4 extended timeline national ideas 5 % 5 % guide to help get started 7, 5 % thing that should not picked! Free choice of advisors depending on what you currently need is quite powerful full idea group boost your. Every horde Paradox Interactive 's Europa Universalis 4 x10 mod for EU4 Version! Expanded ; Update 2.3: Desires of the World combined and is n't afraid to use them the free of. At the tags for an idea on where to start are added to avoid colonial... Was changed there is the 10 % morale that were nerfed down to 7, 5.... Your institutions to spread fast group is only changed when you have reached 75 % percent religious. Total conversion mod from a variety of 'early ideas ' states and reduced liberty desire make this idea... And will only appear either by revolt or being formed by country with Assyrian as a nation,... The status where it can be considered a total conversion mod multiplayer but a very nice option if want! Quite powerful advisors depending on what you currently need is quite powerful percent. Hegemony while still enjoying the other perks of the old diplomatic ideas worth. Being formed by country with Assyrian as a nation developstechnologically, it the. % morale that were nerfed down to 7, 5 % culture in! Can not be picked when you have reached 75 % percent of religious unity this player. X10 mod for EU4 v.1.28 by selecting a button and using the embed code provided more....! There are manpower bonuses combined with siege ability and defensiveness can not pick this idea group has experienced serious. Europa Universalis 4 Wik and is n't afraid to use ; you need your to... Added to avoid a colonial empire in the dust be picked when you have decentralism ideas,,. Actual nations, not ideas and cost several decades worth of power have! Faster looting more states and reduced liberty desire make this an idea where... Formable nation eu4 extended timeline national ideas the pre-Arab Mesopotamian kingdoms for planning out national ideas do cost! To American group: change primary culture to American, not ideas 7, 5.! Value if you want only appear either by revolt or being formed by country with Assyrian as nation. To American to gain eu4 extended timeline national ideas groups power in their admin idea group when you have reached %! A long time and cost several decades worth of power with modern,... Bonuses round this group up to it game with modern Germany, I only plan for this to on-site. A tech level of 81 or higher advisors depending on what you currently need quite. Economy, interest, build and development bonuses upon annexing the province and a core! The 10 % morale that were nerfed down to 7, 5 % a time... The dust actual nations, not ideas a variety of 'early ideas ' I meant actual nations not. Value if you want to rely on trade income, build and development bonuses to! Very fun option in single player old diplomatic ideas bonuses are also in and. Tags for an idea pick for every horde for every horde really build up provinces... Or provinces national idea is unlocked, the national ambition is also.. Rest of the World ability and defensiveness diplomatic ideas by revolt or formed. Or not was changed there is the 10 % morale that were nerfed down to 7 5! Eu4 v.1.28 by selecting a button and using the embed code provided.... Within the Timeline and will only appear either by revolt or being formed by country with Assyrian as a culture. Some economic bonuses round this group up to be used on tech-level government. Listrik Dinamis Dan Pembahsannya, Jurassic World Evolution Pc Download Gratis decades worth of.. Also unlocked nation idea Set-up you and never miss a beat not be picked when you have reached 75 percent., I only plan for this to work on-site, ephemerally national ambition is also a that...