Pathfinder: Kingmaker Single-Class Build - Slayer Archer. Ac:24 /FF:21 /T:13 Ac:16 /FF:14 /T:13 Basic of Summoning. Ac:21 /FF:13 /T:17 Bardiche +18/13, d10+25, Earth – If an opponent is flying, earth elementals take a -5 penalty on both attack and damage rolls, Fire – Gains Burn on all attacks, Burn damage is a reflex save effect vs taking additional fire damage, if the save is failed the creature hit it is lit on fire and makes the same save at the start of its turn if it fail it remains on fire and takes the burn damage again. Magus. Hp:12(16) DR10/good Spells It is mandatory to procure user consent prior to running these cookies on your website. Ac:19 /FF:19 /T:7 Claw +16/16 , d8+5 + plus 6d6 sneak attack Hp:47 The players consist of a paladin, rogue, monk, and oracle. Water – Gains freezing on all attacks, functions similar to burn except it targets fortitude instead of reflex. Regeneration 5/chaotic or magic Overall I’d suggest summon monsters 1 level below to get that d3 roll (+1 with superior summoning), as you can overwhelm opponets with numbers of attacks. Ac:17 /FF:14 /T:14 Here is a full list of every summon in the game with their relevant stats. 2slams +20(21), 4d8+7(9) + burn 2d8 DC20(22). Spells Hp: 85(115) Ac:20 /FF:16 /T:15 Spells Source Pathfinder #83: The Slave Trenches of Hakotep pg. Ac:21 /FF:13 /T:16 Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulation. Whirlwind, 2 rounds, dc14(16), Medium earth Whirlwind, 8 rounds, dc27(29), Elder earth The Shaman likes to cast Summon Monster VI and Summon Monster VII, to summon Redcaps (Fey 8) and Dire Wolves (Animal 5), so I would recommend making him a priority target or using a wide-area control spell like Stinking Cloud (3). Fast healing 3 feel free to comment. Crushing despair dc21, Movanic Deva(SM8) Chain lightning, dc19, 13d6 Plus 4 claws +5(7), d3+3(d3+5) Ac:18 /FF:15 /T:12 Fast healing 5 Domains … Bite +2(4) d6+2(d6+4) + trip +2(4) vs CMD, Monitor Lizard (SM3) Monster Tactician – loses Judgment ability to gain to summon monster at every level. We also use third-party cookies that help us analyze and understand how you use this website. Any numbers below in parentheses are the monster’s stats when you have the augmented summoning feat. Ac:25 /FF:15 /T:25 Ac:18 /FF:18 /T:8 Spells Hp:85(105) DR 10/cold iron and evil Hp:36(42) Using cookies we are able to provide better contextual advertising (which pays to run this website) and share anonymised statistics with our partners and potential clients. But even then it's a tossup because the Hamadryad from SNA IX is that good. Water elementals don't get the +1 damage for targets that are frozen. This category only includes cookies that ensures basic functionalities and security features of the website. Hp:115 Ac:23 /FF:17 /T:23 Hp:184(216) Slam +5(7), d8+8(d8+11), + d8 cold dc14(16), All large Elementas gain an addition slam attack, and gain DR 5/-, Large air A second Summon Monster Player Character is worth a lot less than the 1st Summon Monster Player Character. Ac:28 /FF:26 /T:16 DR 5 / bludgeoning 2 slams +17, 4d6+6(4d6+8) Vulnerability fire Slam +8, d6+1(d6+4) + burn d6 fire dc14(16), Medium water Flame strike dc19, Frost giant (SM8,evil) Hp:124(150) Bite +18(20), d8+8(d8+10) Enervation, Giant frog(2) 2 slams +9(11), 2d6+11(2d6+13) + Freeze d8, DC 17 You gain 270 exp after the combat. Plus 2 claws +9(11), 2d6+9(2d6+11), Smilodon(6) Inside the guide: Immunity electricity holy Bow +12/7, d8+6(d8+8) Hp:60(76) Light pick +16/11/6, d4+11, Graveknight (create undead) 2 slams +24(25), 4d8+8(4d8+10) + burn 2d8 DC22(24). Slam +6(8), d4+7(d4+10), Small fire Your email address will not be published. -plus trip +8(10) vs CMD, Bralani (SM5, non-evil) , Ghaele(SM9,non-evil) Slam +8(10), d8+12(d8+15), Medium fire Hp:68(84) Ac:24 /FF:17 /T:15 Ac:25 /FF:21 /T:12 Hp:111(145) Phantasmal killer dc21 DR10/magic Earth - If an opponent is flying, earth elementals take a -5 penalty on both attack and damage rolls. Slam +4(5), d3+1(d3+3) + burn d4, dc11(13), Small water Pathfinder: Kingmaker - All Reforged Blade Upgrades (Amiri's Quest) Jan 9, 2019. This will list the relevant stats for the summoned monsters, if its not relevant to the actual game is wont be included here. Bite +7(+9), d8+6(d8+9) Lightning bolt 2 slams +12(14), 3d6+14(3d6+16), Large fire Cure serious wounds, Redcap (SM5,evil) Ac:17 /FF:15 /T:11 For more info please access vi's website. Hp:124(150) Hold monster, Soul eater (SM6,evil) Ac:19 /FF:13 /T:16 Nereid Poison Tactical Leader – loses stern and gains diplomacy over intimidation. But he only casts up to level 6, so his summons will be weaker than a full caster class. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Nexomon: Extinction All Status Effects Explained, Mary Skelter: Nightmares – All Ailments (Debuffs/Buffs), HuniePop 2: Double Date All Progression Guide (Stats and Gift Sots), HuniePop 2: Double Date Re-enabling Disabled Secret Codes (Abia Hair Mode), Valheim How to Bypass Moving Portal Banned Items. Ac:26/FF:16 /T:18 Resistance 10, cold+electricity+fire -plus poison dc14(dc16), 1d2 dex damage, Dire wolf (SM4) Whirlwind, 5 rounds, dc 21(23), Huge earth Gore +10(12), 3d6+9(3d6+12), Manticore(5) Cleric. Ac:17 /FF:13 /T:14 If you designate another summon monster spell as permanent, the previous spellimmediately ends. Fear aura – will dc25 or be shaken within 30ft videogame_asset My games. sec. Jan 11, 2020. Ac:14 /FF:12 /T:12 Dr 10/magic Hp:124(150) Plus 4 claws +18(20), 2d6+8(2d6+10), Mastodon (7) Gore +18(20) 4d8+18(4d8+20) Pathfinder: Kingmaker. Protective aura, +4deflection ac and +4resistance against evil creatures for allies in 30ft Holy longsword +18/13/8(20/15/10), d8+12(d8+15) While deception and a mesmeric charm are your birthright, you may struggle for truth in spite of your heritage. Constant blur Pathfinder: Kingmaker - Class Tiers Ranking List. Spells Cold resistant 10 2 slams +14, 2d6+4(2d6+6) Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. ... Is spider summoner not supposed to work with classes that give you summon monster? In general, Summon Monster > Summon Elemental. Hp: 11(15) At 20th level, you can change the duration of all summon monsterspells to permanent. Hp:126(150) Hp: 13(17) Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Hp:143 2 slams +16(18), 4d8+17(4d8+19) + freeze 2d8cold DC20(22), Elder air Level 5; School: Conjuration . Hp:147 (175) View entire discussion (7 comments) Hp:13(17) Tag cloud » Pathfinder Kingmaker. These cookies will be stored in your browser only with your consent. Ac:21 /FF:14 /T:17 if these lists can not help you. Heal Water elementals don’t get the +1 damage for targets that are frozen. We'd like to use cookies to help analyse, improve and personalise our service to you. 2slams +17, 4d8+15(4d8+17) For instance the Dex of a creature is unimportant but the AC is. Summon Monster I is a Lvl 1 from the Conjuration school. Level Spells; 1: Bomber's Eye, Cure Light Wounds, Enlarge Person, Expeditious Retreat, Fire Belly, Reduce Person, Shield, Stone Fist, Targeted Bomb Admixture, True Strike Pathfinder: Kingmaker ... +4 quarterstaff, cast Summon Monster VIII 2/day (15 rounds), cast Glitterdust at will. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). Hp:60(76) Ac:23 /FF:23 /T:7 Pathfinder Kingmaker Builds – Linzi the Bard. In addition Fire elementals deal +1 damage to a target on fire. It functions as if someone cast bull’s strength and Boar’s Endurance on all summons, and as such doesnt stack with those spells (or the mass versions), Abilties that monster have aren’t usable by players, its up to the AI when it want to use them. I would also caution against using this kind of class in 6+ player games, since there are already a lot of player turns for the GM to deal with. Greataxe +15/10(17/12),3d6+22(3d6+25) Whirlwind, 4 rounds, dc 18(20), Huge air Ac:15 /FF:15 /T:9 Immunities